Firstly my job was to create ancient egypt pillar from 2 parts: bottom and top. For sculp I used ZBrush, for loypoly modeling - Maya, for texturing - Quixel Mixer and Substance Painter. When I finished with that, I decided to challenge myself and make some nice scene in UE4 using only this 2 assets + enviroment from quixel megascans and unreal marketplace. I tried to make something like ancient egypt road with pillars which was covered by sand long time ago, so now it is looked like forgotten egypt ruins in desert. Hope you enjoyed that.